Martin Poirier <[email protected]> wrote:
> You can add and remove modifiers and change their properties
> as easily as operators.

I'm not sure that we are talking about the same thing here.

What I mean is if we e.g. create a new script that adds a certain
geometry, how easy will it be to add this as a modifier?
Where is the mesh creating process done?

My original proposal implied the re-use of existing operators for
that task in one form or another.

Cheers,
Martin
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