Martin Poirier <[email protected]> wrote: > You can add and remove modifiers and change their properties > as easily as operators.
I'm not sure that we are talking about the same thing here. What I mean is if we e.g. create a new script that adds a certain geometry, how easy will it be to add this as a modifier? Where is the mesh creating process done? My original proposal implied the re-use of existing operators for that task in one form or another. Cheers, Martin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
