It would be simpler to add the missing python wrapper for 
modifiers (if any are missing) than hacking the operator system to do 
something it's not meant to.

Modifying existing python scripts for the new api should be easy.

Martin


________________________________
From: ""Martin Bürbaum"" <[email protected]>
To: Martin Poirier <[email protected]>; bf-blender developers 
<[email protected]>
Sent: Tuesday, October 4, 2011 9:05:22 AM
Subject: Re: [Bf-committers] Proposal: Object creation

Martin Poirier <[email protected]> wrote:
> You can add and remove modifiers and change their properties
> as easily as operators.

I'm not sure that we are talking about the same thing here.

What I mean is if we e.g. create a new script that adds a certain
geometry, how easy will it be to add this as a modifier?
Where is the mesh creating process done?

My original proposal implied the re-use of existing operators for
that task in one form or another.

Cheers,
Martin
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