It would be simpler to add the missing python wrapper for modifiers (if any are missing) than hacking the operator system to do something it's not meant to.
Modifying existing python scripts for the new api should be easy. Martin ________________________________ From: ""Martin Bürbaum"" <[email protected]> To: Martin Poirier <[email protected]>; bf-blender developers <[email protected]> Sent: Tuesday, October 4, 2011 9:05:22 AM Subject: Re: [Bf-committers] Proposal: Object creation Martin Poirier <[email protected]> wrote: > You can add and remove modifiers and change their properties > as easily as operators. I'm not sure that we are talking about the same thing here. What I mean is if we e.g. create a new script that adds a certain geometry, how easy will it be to add this as a modifier? Where is the mesh creating process done? My original proposal implied the re-use of existing operators for that task in one form or another. Cheers, Martin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
