Hi, I stumeled upon a strange behaviour in the GameEngine (2.5 and above) when the projection matrix is set. The following script (put into the standard file, activated by an always sensor attached to the box) works in 2.49, but only shows a grey screen in 2.5 and above:
import bge scene = bge.logic.getCurrentScene() scene.active_camera = "Camera" m = scene.active_camera.projection_matrix scene.active_camera.projection_matrix = m This is also true for all other matrices I tried. Is that a bug or am I missing something here? Best, Julian _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
