Hi Julian, the problem/bug is that the camera matrix is an identity matrix at frame one ([1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]])
If you use a Delay Sensor for your script you will not have the problem. That should solve your problem for the time being. Do you mind sending this report with an attached file for the bug tracker? The list is not the best place for bug reports. Thanks, Dalai 2011/11/1 Julian Adenauer <[email protected]>: > Hi, > > I stumeled upon a strange behaviour in the GameEngine (2.5 and above) > when the projection matrix is set. > The following script (put into the standard file, activated by an always > sensor attached to the box) works in 2.49, but only shows a grey screen > in 2.5 and above: > > import bge > scene = bge.logic.getCurrentScene() > scene.active_camera = "Camera" > m = scene.active_camera.projection_matrix > scene.active_camera.projection_matrix = m > > This is also true for all other matrices I tried. > Is that a bug or am I missing something here? > > Best, > Julian > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
