In Blender 2.4.5. Test yours. User preferences are "dolly", "turntable", "around selection".
First I moved the selected cube to far corner of the ground plane: http://www.uta.fi/~majuko/blenderdollybug1.png Then I scrolled (dolly) forward. The problem is that I cannot go nearer the cube than this: http://www.uta.fi/~majuko/blenderdollybug2.png Please check Construction Set of Morrowind/Oblivion/Fallout3 for how the dolly should work. Blender has now some kind of invisible barrier which cannot be passed; that is wrong and odd. Possible problem: Blender calculates the distance to origin, not to the selected object. (Actually the distance to the plane which goes through the world origin and has the center view ray as normal. When that distance goes to 0, the view stops as shown.) When the turntable is implemented around the selection, the distance should be calculated from the selection. The wrong code must be in the dolly code because the rotation around the object is performed correctly. Note: Construction Set's dolly will additionally go beyond the selected object (distance goes negative). Blender should have that kind of dolly as well because it is most flexible and usable. (In CS, how the rotation goes after view goes beyond the object?) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
