Please report bugs in the tracker, also the images references are not found so I'm not sure what you mean...
Are you familier with 'Auto Depth' & 'Zoom to Mouse Position' options? - for navigating large 3D scenes I think enabling both these options works a lot more usefully. We get quite a few complaints about not being able to zoom past the point of orbit, a few releases ago I added a dolly operator (different from dolly zoom style). Access with: Ctrl+Shift+MMB Drag IMHO This works nicest with pref 'Interface -> Zoom To Mouse Position' enabled. To reply to some of you're comments... 1) rotate about object should use boundbox center rather than the origin? ... yep, I few times I've noticed this especially when the center is at the base of the object the option is a bit annoying, so bounbox center could be nicer. 2) rotate about object should change zoom as well? eeh, not sure this is a good idea, if it affects zoom it may as well work for Pan too and be renamed to... "Set View Depth Based on Selection", which would be a bit like auto depth but instead of the z-depth under the mouse use the selection. While all these options can be added I worry with this kind of thing that we add all sorts of tweaks without really giving the user a better experience, even what we have now with view options is hard to grasp IMHO. On Wed, Nov 2, 2011 at 8:49 AM, Jonathan Smith <[email protected]> wrote: > Blender's Latest version is 2.60. It might be good to retest your files > with the latest version if you could, since the problem might have already > been fixed. Also the links you provided for images are not working. > > On Wed, Nov 2, 2011 at 5:51 AM, Juhana Sadeharju <[email protected]>wrote: > >> In Blender 2.4.5. Test yours. >> >> User preferences are "dolly", "turntable", "around selection". >> >> First I moved the selected cube to far corner of the ground plane: >> http://www.uta.fi/~majuko/blenderdollybug1.png >> >> Then I scrolled (dolly) forward. >> The problem is that I cannot go nearer the cube than this: >> http://www.uta.fi/~majuko/blenderdollybug2.png >> >> Please check Construction Set of Morrowind/Oblivion/Fallout3 >> for how the dolly should work. Blender has now some kind of >> invisible barrier which cannot be passed; that is wrong and >> odd. >> >> Possible problem: Blender calculates the distance to origin, >> not to the selected object. >> (Actually the distance to the plane which goes through the >> world origin and has the center view ray as normal. When >> that distance goes to 0, the view stops as shown.) >> >> When the turntable is implemented around the selection, the >> distance should be calculated from the selection. >> >> The wrong code must be in the dolly code because the rotation >> around the object is performed correctly. >> >> Note: Construction Set's dolly will additionally go beyond >> the selected object (distance goes negative). Blender should >> have that kind of dolly as well because it is most flexible >> and usable. >> (In CS, how the rotation goes after view goes beyond the object?) >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
