As 1) is a situation I'm always in, I've submitted a patch to rotate around bounding box center: http://projects.blender.org/tracker/index.php?func=detail&aid=29952&group_id=9&atid=127
Thanks for reviewing. Le 1 novembre 2011 23:26, Campbell Barton <[email protected]> a écrit : > Please report bugs in the tracker, also the images references are not > found so I'm not sure what you mean... > > Are you familier with 'Auto Depth' & 'Zoom to Mouse Position' options? > - for navigating large 3D scenes I think enabling both these options > works a lot more usefully. > > > We get quite a few complaints about not being able to zoom past the > point of orbit, > a few releases ago I added a dolly operator (different from dolly zoom > style). > Access with: Ctrl+Shift+MMB Drag > > IMHO This works nicest with pref 'Interface -> Zoom To Mouse Position' > enabled. > > > To reply to some of you're comments... > > 1) rotate about object should use boundbox center rather than the origin? > ... yep, I few times I've noticed this especially when the center is > at the base of the object the option is a bit annoying, > so bounbox center could be nicer. > > 2) rotate about object should change zoom as well? > eeh, not sure this is a good idea, if it affects zoom it may as well > work for Pan too and be renamed to... > "Set View Depth Based on Selection", which would be a bit like auto > depth but instead of the z-depth under the mouse use the selection. > While all these options can be added I worry with this kind of thing > that we add all sorts of tweaks without really giving the user a > better experience, even what we have now with view options is hard to > grasp IMHO. > > On Wed, Nov 2, 2011 at 8:49 AM, Jonathan Smith <[email protected]> wrote: > > Blender's Latest version is 2.60. It might be good to retest your files > > with the latest version if you could, since the problem might have > already > > been fixed. Also the links you provided for images are not working. > > > > On Wed, Nov 2, 2011 at 5:51 AM, Juhana Sadeharju <[email protected] > >wrote: > > > >> In Blender 2.4.5. Test yours. > >> > >> User preferences are "dolly", "turntable", "around selection". > >> > >> First I moved the selected cube to far corner of the ground plane: > >> http://www.uta.fi/~majuko/blenderdollybug1.png > >> > >> Then I scrolled (dolly) forward. > >> The problem is that I cannot go nearer the cube than this: > >> http://www.uta.fi/~majuko/blenderdollybug2.png > >> > >> Please check Construction Set of Morrowind/Oblivion/Fallout3 > >> for how the dolly should work. Blender has now some kind of > >> invisible barrier which cannot be passed; that is wrong and > >> odd. > >> > >> Possible problem: Blender calculates the distance to origin, > >> not to the selected object. > >> (Actually the distance to the plane which goes through the > >> world origin and has the center view ray as normal. When > >> that distance goes to 0, the view stops as shown.) > >> > >> When the turntable is implemented around the selection, the > >> distance should be calculated from the selection. > >> > >> The wrong code must be in the dolly code because the rotation > >> around the object is performed correctly. > >> > >> Note: Construction Set's dolly will additionally go beyond > >> the selected object (distance goes negative). Blender should > >> have that kind of dolly as well because it is most flexible > >> and usable. > >> (In CS, how the rotation goes after view goes beyond the object?) > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
