Hi all, http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41550 removes 'partially working' functionality from blender. And breaks stnndard workflow for facial rigging. In the past even though this feature had problems, It was still used by many to create symetrical shapes; some points about this:
-after mirror modifier has been applied -symmetric; vertex groups will be later used as masks for left and right side. -working on only one half of the shape is no good, you need to see the total symmetric one, and use the vertex groups to blend, otherwise, you get bad blends of left and right. -working point by point really, really kills when doing shapekeys. Rigging already takes too long. this feature/workflow is present in almost any animation application. Simply removing it from blender is, well, a bit a extreme in my opinion. usually if you avoided crossing the mirror line with the proportional circle you were pretty safe; weird things only happened close to the line, at which point we turned it off. This was better than what we have now: not having it all. Can we have it back? pretty please? I know custom builds are possible, but... if we want remove partially buggy features from blender, we'd end up removing most of the program ;) - we have transform / offsets that break in many 'corner cases' , drivers that don't update (due to missing dependency graph fixes), python bugs, etc. The reaction isn't to remove transform/drivers/python from blender - oh, and please, don't take that as a suggestion ;) cheers Bassam _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
