I will second that. Not only because of the functionality (I don't remember when I last used it) but more because of the attitude. Sure we all want a bug free blender. But if we follow this line of thought so many things in Blender wouldn't be there.
As a quick example, how many people have been using Cycles from day one for 'top quality' commercial projects? A lot, really a lot. Enough to make us proud of our quirks and tohupuu-like features. Maybe it's time to bring tohupuu back? Kind regards, Dalai 2011/11/26 Bassam Kurdali <[email protected]> > Hi all, > > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41550 > removes 'partially working' functionality from blender. And breaks > stnndard workflow for facial rigging. In the past even though this > feature had problems, It was still used by many to create symetrical > shapes; some points about this: > > -after mirror modifier has been applied > -symmetric; vertex groups will be later used as masks for left and right > side. > -working on only one half of the shape is no good, you need to see the > total symmetric one, and use the vertex groups to blend, otherwise, you > get bad blends of left and right. > -working point by point really, really kills when doing shapekeys. > Rigging already takes too long. > > this feature/workflow is present in almost any animation application. > Simply removing it from blender is, well, a bit a extreme in my opinion. > > usually if you avoided crossing the mirror line with the proportional > circle you were pretty safe; weird things only happened close to the > line, at which point we turned it off. This was better than what we have > now: not having it all. > > Can we have it back? pretty please? I know custom builds are possible, > but... if we want remove partially buggy features from blender, we'd end > up removing most of the program ;) - we have transform / offsets that > break in many 'corner cases' , drivers that don't update (due to missing > dependency graph fixes), python bugs, etc. The reaction isn't to remove > transform/drivers/python from blender - oh, and please, don't take that > as a suggestion ;) > > cheers > Bassam > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
