I agree, brought this into attention a few days ago and was told gently to piss off
Daniel Salazar 3Developer.com On Sat, Nov 26, 2011 at 6:10 PM, Dalai Felinto <[email protected]> wrote: > I will second that. Not only because of the functionality (I don't remember > when I last used it) but more because of the attitude. > Sure we all want a bug free blender. But if we follow this line of thought > so many things in Blender wouldn't be there. > > As a quick example, how many people have been using Cycles from day one for > 'top quality' commercial projects? A lot, really a lot. Enough to make us > proud of our quirks and tohupuu-like features. > > Maybe it's time to bring tohupuu back? > > Kind regards, > Dalai > > > 2011/11/26 Bassam Kurdali <[email protected]> > >> Hi all, >> >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41550 >> removes 'partially working' functionality from blender. And breaks >> stnndard workflow for facial rigging. In the past even though this >> feature had problems, It was still used by many to create symetrical >> shapes; some points about this: >> >> -after mirror modifier has been applied >> -symmetric; vertex groups will be later used as masks for left and right >> side. >> -working on only one half of the shape is no good, you need to see the >> total symmetric one, and use the vertex groups to blend, otherwise, you >> get bad blends of left and right. >> -working point by point really, really kills when doing shapekeys. >> Rigging already takes too long. >> >> this feature/workflow is present in almost any animation application. >> Simply removing it from blender is, well, a bit a extreme in my opinion. >> >> usually if you avoided crossing the mirror line with the proportional >> circle you were pretty safe; weird things only happened close to the >> line, at which point we turned it off. This was better than what we have >> now: not having it all. >> >> Can we have it back? pretty please? I know custom builds are possible, >> but... if we want remove partially buggy features from blender, we'd end >> up removing most of the program ;) - we have transform / offsets that >> break in many 'corner cases' , drivers that don't update (due to missing >> dependency graph fixes), python bugs, etc. The reaction isn't to remove >> transform/drivers/python from blender - oh, and please, don't take that >> as a suggestion ;) >> >> cheers >> Bassam >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
