This bug report highlights that delta scaling is adding rather then scaling the objects scale.
https://projects.blender.org/tracker/index.php?func=detail&aid=29111&group_id=9&atid=498 I've attached a patch which changes delta-scale to multiply to scale which IMHO is much more logical, incidentally do_displacement() in convertblender.c is already treating dsize as a multiplier which is odd. The patch attached to the bug report updates existing files with 2 caveats. - animated dsize wont be converted. - objects scaled to 0.0, with a non-zero delta scale can't be converted, think this is really an obscure case though. Would this be acceptable to apply before 2.61? -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
