When I added Delta support to Randomize Transform operator i ran into
negative scaling problems indeed, It's annoying. For other use cases I
usually use deltas to add some Perlin noise to scale channels, as such
I wouldn't mind if it multiplied instead.

+1

Daniel Salazar
3Developer.com



On Sun, Nov 27, 2011 at 4:30 PM, Michael Fox <[email protected]> wrote:
> ok sorry i was mistaken
>
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