When I added Delta support to Randomize Transform operator i ran into negative scaling problems indeed, It's annoying. For other use cases I usually use deltas to add some Perlin noise to scale channels, as such I wouldn't mind if it multiplied instead.
+1 Daniel Salazar 3Developer.com On Sun, Nov 27, 2011 at 4:30 PM, Michael Fox <[email protected]> wrote: > ok sorry i was mistaken > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
