ummm yeah, delta loc adds, delta rotation adds, so logically and intuitively, delta scale should add,
multiplying is just going cause issues, when you scale something in the UI, then it changes when you playback, adding scale is more intuitive when animating, so you don't constantly fret over what you are actually keying and that key is going to behave properly when I playback ass for the bug, delta scale when its being calculated just needs to subtract by 1 that was scale of 1+0=1, changing it to multiply is just too severe and heavy handed On 28/11/11 05:20, Campbell Barton wrote: > This bug report highlights that delta scaling is adding rather then > scaling the objects scale. > > https://projects.blender.org/tracker/index.php?func=detail&aid=29111&group_id=9&atid=498 > > I've attached a patch which changes delta-scale to multiply to scale > which IMHO is much more logical, > incidentally do_displacement() in convertblender.c is already treating > dsize as a multiplier which is odd. > > The patch attached to the bug report updates existing files with 2 caveats. > - animated dsize wont be converted. > - objects scaled to 0.0, with a non-zero delta scale can't be > converted, think this is really an obscure case though. > > Would this be acceptable to apply before 2.61? > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
