Hi Dalai, Thanks for the response, I have updated the proposal with some of the downsides/limitations.
Thanks again, Andrew On Sat, Dec 3, 2011 at 5:38 AM, Dalai Felinto <[email protected]> wrote: > Hi Andrew, > > I really like the well written proposal. You explained well the reasons in > favor of dropping homogeneous coordinates. > I miss a reference to what the downside would be, though. Broken scripts? > Any limitation on always assuming w=1? > > Best regards, > Dalai > > 2011/12/2 Andrew Hale <[email protected]> > > > Hi all, > > > > I've written a proposal to change the current handling of transfomations > of > > vectors and remove the use cases for 4D vectors. The proposal can be > found > > here: > > > > > http://wiki.blender.org/index.php/User:TrumanBlending#Proposal:_Four_Dimensional_Mathutils_Vectors > > > > Thanks, > > Andrew > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
