Would removing 4d vectors affect quaternions? I've not looked at the implementation but I do use quaternions in some of my personal blender scripts and I'd prefer they didn't go away
On Fri, Dec 2, 2011 at 3:47 AM, Andrew Hale <[email protected]>wrote: > Hi all, > > I've written a proposal to change the current handling of transfomations of > vectors and remove the use cases for 4D vectors. The proposal can be found > here: > > http://wiki.blender.org/index.php/User:TrumanBlending#Proposal:_Four_Dimensional_Mathutils_Vectors > > Thanks, > Andrew > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
