Would removing 4d vectors affect quaternions? I've not looked at the
implementation but I do use quaternions in some of my personal blender
scripts and I'd prefer they didn't go away

On Fri, Dec 2, 2011 at 3:47 AM, Andrew Hale <[email protected]>wrote:

> Hi all,
>
> I've written a proposal to change the current handling of transfomations of
> vectors and remove the use cases for 4D vectors. The proposal can be found
> here:
>
> http://wiki.blender.org/index.php/User:TrumanBlending#Proposal:_Four_Dimensional_Mathutils_Vectors
>
> Thanks,
> Andrew
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