Hi Dahlia, This proposal will not effect quaternions, I agree, they are far too useful! It only applies to 4D vectors.
Thanks for the response, Andrew On 12/3/11, Dahlia Trimble <[email protected]> wrote: > Would removing 4d vectors affect quaternions? I've not looked at the > implementation but I do use quaternions in some of my personal blender > scripts and I'd prefer they didn't go away > > On Fri, Dec 2, 2011 at 3:47 AM, Andrew Hale <[email protected]>wrote: > >> Hi all, >> >> I've written a proposal to change the current handling of transfomations >> of >> vectors and remove the use cases for 4D vectors. The proposal can be found >> here: >> >> http://wiki.blender.org/index.php/User:TrumanBlending#Proposal:_Four_Dimensional_Mathutils_Vectors >> >> Thanks, >> Andrew >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
