The simulation scale limit should be safe to remove. The resolution limit has a reason, the fluid sim code uses 32 bit int's for indexing, and those will overflow with too high resolution. At least if there are 1024^3 cells I think that is roughly the limit when the domain is a cube. A domain with resolution > 1024 in one dimension but lower in the others might work, when the total number of cells is still smaller than 1024^3.
Brecht. On Wed, Jan 18, 2012 at 7:10 AM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > So nobody is interested or available? Do I need to pull strings harder? :) > I'm talking minor fixes and improvements at first. > > Daniel Salazar > patazstudio.com > > On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com < > [email protected]> wrote: > >> I'm a regular user of the fluid sim since it's integration in Blender >> and I'm not liking the current state of it. Not even bug reports are >> taken care of. I find the sim is really good and an essential part of >> my work. I'd like to see what can be done to give it a much needed >> push. Are any interested developers around? >> >> A couple of specific issues I think I could solve my self but need >> clearance first are: Resolution is clamped to 1024, why? can I safely >> increase it? Simulation Scale is clamped to only 10m, again why? can I >> change it? >> >> Daniel Salazar >> patazstudio.com >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
