Hi Thomas, thanks for the welcoming :). No, the changes are no code. I tried to get into Blender development a few months ago, but back then I was just too inexperienced with programming.Now I'm far, far more experienced (Javascript, PHP) and familiar with programming fundamentals, so I think I'll be able to pick up some basic stuff in Blender.Ironically though I was thinking about making a HTML5 prototype of my Blender mockups, since that would be much faster for me to achieve. So to answer your question: No, this is only a mockup made with Photoshop.
> Date: Thu, 15 Mar 2012 21:17:24 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [Bf-committers] Join Blender UI Team > > Hi Andreas, > Great to see you here on the list. > Indeed, we need more people, not only developers, but also designers and > people who have experience with UI design. > > Your background sounds promising. > The UI changes you did, were they actual Code changes or a mockup? > I have to say, I quite like the approach and the UI looks much more > organized. Some more infos on how you did that would be great. > > Anyway, if you want to help, you are very welcome. We have a lot of > Interface todos: > http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface > > You can start by doing patches and tackle some of the todos listed above > if you like. :) > > Best regards, > Thomas > > Am 15.03.2012 21:07, schrieb Andreas Galster: > > Hi everyone, > > in reply to a developer meeting minutes from a few weeks ago, where it was > > mentioned, that it would be nice to have the UI core team refreshed,I would > > like to ask for the opportunity to contribute to the Blender UI, if > > possible. > > I've been doing some Blender UI work in the past, although not that much, > > mostly because I couldn't find the time for it. However, I'll be able to > > invest more time into this in 2 months, which is why I would like to offer > > my help. > > A little background about me: I am 22 years old, living in Germany and I am > > currently employed as a Junior Designer.Commercially, all I did in the UI > > segment so far was the creation of an icon set as well as two mobile > > site/app designsSo I have to admit I'm fairly new to UI design. > > Of course I have a 3D background and my company does 3D work from time to > > time with a generalist approach, making use of C4D, VRay and Blender.So I > > know what I'm doing in Blender (although not all parts, like the Game > > Engine for example), and I also know the bottlenecks, both in and not in > > relation to Cinema4D.Since I'm a workflow fetishist, I started working on > > the Blender UI on my own, making notes how I think a feature could be > > improved, because I hate it, when something is too complicated. > > On a side note: I am willing to try and get into development of Blender. My > > last attempt failed, so I'll try to tackle small workflow ToDos this time > > ;). > > The last progress images of my personal work on the Blender > > UI:https://p.twimg.com/Amlm64pCMAEi2ss.jpg:large > > http://d3j5vwomefv46c.cloudfront.net/photos/full/538709008.jpg?key=19201200&Expires=1331842810&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=ecTbTm-ElDwV5C70vC0LM6MAaOSghdsx6D6fseF2oo~KKUvIfmr7OXBd0OHRQaT4-lMJv87D077HWlB6KfmhnbVbm4gaS87ssmaiLhBI7HC8f8d4rCKZrDYIPBIx3CSVgm646QiXCq0tBE4KxK6lCTCBll~H3kpz43vgd-rgu6g_ > > > > Note: It's a designers mess ;-).I would be very happy to participate in > > this project and hope to get some positive feedback :)! > > Best regards,Andreas Galster > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
