Hello I'm an engineering student who will soon be specialising in computer engineering.
I'd like to say that this topic interests me very much as I have paid attention attention to the progression of Blender's UI over the years. I have recently began reading a book on interaction design and it is thrilling to see aspects of UI design being implemented in that mockup (the use of grids and borders). I am proficient with c++ and javascript and am working on improving my familiarity with python. I will be applying for GSoC and would like to know if this would be something worth basing my application on. Thanks, Taye On 15 March 2012 20:25, Andreas Galster <[email protected]> wrote: > > Hi Thomas, > thanks for the welcoming :). > No, the changes are no code. I tried to get into Blender development a few > months ago, but back then I was just too inexperienced with programming.Now > I'm far, far more experienced (Javascript, PHP) and familiar with > programming fundamentals, so I think I'll be able to pick up some basic > stuff in Blender.Ironically though I was thinking about making a HTML5 > prototype of my Blender mockups, since that would be much faster for me to > achieve. > So to answer your question: No, this is only a mockup made with Photoshop. > > > Date: Thu, 15 Mar 2012 21:17:24 +0100 > > From: [email protected] > > To: [email protected] > > Subject: Re: [Bf-committers] Join Blender UI Team > > > > Hi Andreas, > > Great to see you here on the list. > > Indeed, we need more people, not only developers, but also designers and > > people who have experience with UI design. > > > > Your background sounds promising. > > The UI changes you did, were they actual Code changes or a mockup? > > I have to say, I quite like the approach and the UI looks much more > > organized. Some more infos on how you did that would be great. > > > > Anyway, if you want to help, you are very welcome. We have a lot of > > Interface todos: > > > http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface > > > > You can start by doing patches and tackle some of the todos listed above > > if you like. :) > > > > Best regards, > > Thomas > > > > Am 15.03.2012 21:07, schrieb Andreas Galster: > > > Hi everyone, > > > in reply to a developer meeting minutes from a few weeks ago, where it > was mentioned, that it would be nice to have the UI core team refreshed,I > would like to ask for the opportunity to contribute to the Blender UI, if > possible. > > > I've been doing some Blender UI work in the past, although not that > much, mostly because I couldn't find the time for it. However, I'll be able > to invest more time into this in 2 months, which is why I would like to > offer my help. > > > A little background about me: I am 22 years old, living in Germany and > I am currently employed as a Junior Designer.Commercially, all I did in the > UI segment so far was the creation of an icon set as well as two mobile > site/app designsSo I have to admit I'm fairly new to UI design. > > > Of course I have a 3D background and my company does 3D work from time > to time with a generalist approach, making use of C4D, VRay and Blender.So > I know what I'm doing in Blender (although not all parts, like the Game > Engine for example), and I also know the bottlenecks, both in and not in > relation to Cinema4D.Since I'm a workflow fetishist, I started working on > the Blender UI on my own, making notes how I think a feature could be > improved, because I hate it, when something is too complicated. > > > On a side note: I am willing to try and get into development of > Blender. My last attempt failed, so I'll try to tackle small workflow ToDos > this time ;). > > > The last progress images of my personal work on the Blender UI: > https://p.twimg.com/Amlm64pCMAEi2ss.jpg:large > > > > http://d3j5vwomefv46c.cloudfront.net/photos/full/538709008.jpg?key=19201200&Expires=1331842810&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=ecTbTm-ElDwV5C70vC0LM6MAaOSghdsx6D6fseF2oo~KKUvIfmr7OXBd0OHRQaT4-lMJv87D077HWlB6KfmhnbVbm4gaS87ssmaiLhBI7HC8f8d4rCKZrDYIPBIx3CSVgm646QiXCq0tBE4KxK6lCTCBll~H3kpz43vgd-rgu6g_ > > > > > > Note: It's a designers mess ;-).I would be very happy to participate > in this project and hope to get some positive feedback :)! > > > Best regards,Andreas Galster > > -- > > Thomas Dinges > > Blender Developer, Artist and Musician > > > > www.dingto.org > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
