so edit poly is basically setting an undo point for edit mesh operators? LetterRip
On Tue, Apr 10, 2012 at 1:46 PM, metalliandy <[email protected]>wrote: > The Edit poly Modifier in max is really useful. One of the coolest > things about it is that you can basically add the modifier and then > change the mesh by adding loops etc. and once you remove the modifier, > the mesh will revert back to it's unchanged state (or you can apply the > modifer and keep the changes), > I would love to see something like this in Blender :) > > Though I would like to see projection cages for baking first as > currently it's impossible to bake a normal map in Blender if it has hard > edges because you get seams etc. ;) > > Cheers! > > -Andy > > On 10/04/2012 21:24, Alberto Torres wrote: > > Hi, I'd like to see examples of features that are not possible in > > blender (with similar effort). I think everything you mention there is > > already possible in blender in a easy way, but maybe I'm mistaken. > > > > DiThi > > > > > > > > El día 10 de abril de 2012 19:41, Mariusz Komorowski > > <[email protected]> escribió: > >> Hi, > >> > >> After long time of inactivity, I decided to do something in Blender. > >> So I've downloaded SVN - everything works perfect with VS2008 at first > time, > >> so big thanks to everyone here :) > >> > >> I have idea to do something like editable poly stack panel in > 3DStudioMax > >> in Blender. > >> For me very useful is for exemple extruding edges and vertices in Max > style > >> (with the > >> 'extrusion base' topology, not just simple extruding, I can give a photo > >> example > >> of this if someone will be interested). > >> > >> So I have some questions: > >> 1. Is this good idea to do at first task, or there is something 'more > >> necessary' > >> similar to it? > >> 2. Has someone started such a feature already? > >> 3. Which will better to do that: C Api or Python Api? (Now I think that > >> Python will > >> be enough to do this) > >> 4. When I'm done who generally to contact to? > >> > >> Thanks in advance for answers. > >> > >> In detail these toolset will include: > >> - extrude (on vertex, edge, polygon) > >> - bevel (on vertex, edge, polygon) > >> - chamfer > >> - inset > >> - connect > >> - and maybe something more (I'm open for proposals) > >> > >> Best regards, > >> > >> Mariusz > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
