I actually think there may defintely be a place for functionality like this in Blender. I pretty much envisioned it as Tom described, as 'undo points', except with the added benefit of being able to go back and forth. Maybe we could implement this in a fashion similar to the Shapekeys panel? I could imagine a panel called 'Mesh States' or 'Mesh Revisions', where the user could add, remove or select a mesh's state, essentially just making a duplicate of the current mesh at that point (á la fake users) and storing it for possible later use. I think at the very least this would provide a nice interface solution to the (I think pretty common) practice of duplicating an object and storing it on a backups/ junk layer (layer 0 or 20 in most cases I'd reckon).
-Patrick > Date: Tue, 10 Apr 2012 22:26:26 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [Bf-committers] 3DsMax editable poly like toolset > > Yea, but you can toggle it on/off in the same way as a normal modifier > with no loss of speed. It basically a container for all the changes, > among other things. > > Here are the Autodesk docs for it. > http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-1230619A-8CB3-4411-B07D-C133716F61F-408.htm,topicNumber=d28e80766 > > -Andy > On 10/04/2012 21:55, Tom M wrote: > > so edit poly is basically setting an undo point for edit mesh operators? > > > > LetterRip > > > > On Tue, Apr 10, 2012 at 1:46 PM, metalliandy > > <[email protected]>wrote: > > > >> The Edit poly Modifier in max is really useful. One of the coolest > >> things about it is that you can basically add the modifier and then > >> change the mesh by adding loops etc. and once you remove the modifier, > >> the mesh will revert back to it's unchanged state (or you can apply the > >> modifer and keep the changes), > >> I would love to see something like this in Blender :) > >> > >> Though I would like to see projection cages for baking first as > >> currently it's impossible to bake a normal map in Blender if it has hard > >> edges because you get seams etc. ;) > >> > >> Cheers! > >> > >> -Andy > >> > >> On 10/04/2012 21:24, Alberto Torres wrote: > >>> Hi, I'd like to see examples of features that are not possible in > >>> blender (with similar effort). I think everything you mention there is > >>> already possible in blender in a easy way, but maybe I'm mistaken. > >>> > >>> DiThi > >>> > >>> > >>> > >>> El día 10 de abril de 2012 19:41, Mariusz Komorowski > >>> <[email protected]> escribió: > >>>> Hi, > >>>> > >>>> After long time of inactivity, I decided to do something in Blender. > >>>> So I've downloaded SVN - everything works perfect with VS2008 at first > >> time, > >>>> so big thanks to everyone here :) > >>>> > >>>> I have idea to do something like editable poly stack panel in > >> 3DStudioMax > >>>> in Blender. > >>>> For me very useful is for exemple extruding edges and vertices in Max > >> style > >>>> (with the > >>>> 'extrusion base' topology, not just simple extruding, I can give a photo > >>>> example > >>>> of this if someone will be interested). > >>>> > >>>> So I have some questions: > >>>> 1. Is this good idea to do at first task, or there is something 'more > >>>> necessary' > >>>> similar to it? > >>>> 2. Has someone started such a feature already? > >>>> 3. Which will better to do that: C Api or Python Api? (Now I think that > >>>> Python will > >>>> be enough to do this) > >>>> 4. When I'm done who generally to contact to? > >>>> > >>>> Thanks in advance for answers. > >>>> > >>>> In detail these toolset will include: > >>>> - extrude (on vertex, edge, polygon) > >>>> - bevel (on vertex, edge, polygon) > >>>> - chamfer > >>>> - inset > >>>> - connect > >>>> - and maybe something more (I'm open for proposals) > >>>> > >>>> Best regards, > >>>> > >>>> Mariusz > >>>> _______________________________________________ > >>>> Bf-committers mailing list > >>>> [email protected] > >>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >>> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
