maybe its a good time to introduce a shuffle kind of node, which would let you select any pass in a multi-layer and/or channels ? that would replace a long list of passes in the reader node and also help on some small operation with channels.
cheers, F. 2012/5/18 Lukas Tönne <[email protected]> > I'm sorry this turned out so chaotic (small changes causing a wave of > other problems over the release period). > > Had some discussion on IRC on how to handle multilayer passes in the > image node. In general the render layer/render pass separation from > Blender's render output is meaningless in image files (it just > translates to a "render_layer.render_pass" naming scheme), so it would > be preferable to have image layer names flattened instead of trying to > force generic image layers into the Blender naming scheme. However, as > your example demonstrates, showing all the existing image layers at > once is not a viable option ... > > Other programs solves this by allowing a selection of each individual > image layer (as opposed to the render layer groups in Blender), which > is a more general solution than what the image node does. But until we > have a good UI for this kind of thing (e.g. right-click menu + > scrolling on nodes) it's probably best to revert to the previous > behavior (done in r46542). > > About the messed up image passes: In my tests after the r46542 commit > it seems to work correctly (generating EXR file with several passes in > 2.62 and loading as image node trunk). Could you please test this with > your own files and if it still doesn't work maybe provide an example? > > On Thu, May 17, 2012 at 12:37 PM, Bartek Skorupa > <[email protected]> wrote: > > Sorry, in r46714 - no RenderLayers show up. All passes from all render > > layers grouped together. > > This is how my "Input Image" node looks like: > > > > http://www.pasteall.org/pic/31959 > > > > Bartek Skorupa > > > > www.bartekskorupa.com > > > > > > > > On 2012-05-17, at 12:27, Bartek Skorupa wrote: > > > >> Issue: > >> > >> In official Blender 2.63a: > >> Opened MultiLayerEXR created in blender 2.62 and passes are > >> completely messed up. > >> Color pass from one render layer shows AO from another render layer. > >> AO pass outputs Normal Pass from different layer etc. > >> > >> I tried to re-render Multilayer file (blend created in 2.62) and it > >> gave me different results, but messed up as well. > >> Tried the same in build of today: r46714. Same results. > >> > >> > >> Bartek Skorupa > >> > >> www.bartekskorupa.com > >> > >> > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
