Hi, > Had some discussion on IRC on how to handle multilayer passes in the > image node. In general the render layer/render pass separation from > Blender's render output is meaningless in image files (it just > translates to a "render_layer.render_pass" naming scheme)
If you setup your scenes to render in passes and layers, the names you give to this are meaningful and should be allowed to use. I don't understand why such a feature gets dropped? -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 18 May, 2012, at 11:42, Lukas Tönne wrote: > I'm sorry this turned out so chaotic (small changes causing a wave of > other problems over the release period). > > Had some discussion on IRC on how to handle multilayer passes in the > image node. In general the render layer/render pass separation from > Blender's render output is meaningless in image files (it just > translates to a "render_layer.render_pass" naming scheme), so it would > be preferable to have image layer names flattened instead of trying to > force generic image layers into the Blender naming scheme. However, as > your example demonstrates, showing all the existing image layers at > once is not a viable option ... > > Other programs solves this by allowing a selection of each individual > image layer (as opposed to the render layer groups in Blender), which > is a more general solution than what the image node does. But until we > have a good UI for this kind of thing (e.g. right-click menu + > scrolling on nodes) it's probably best to revert to the previous > behavior (done in r46542). > > About the messed up image passes: In my tests after the r46542 commit > it seems to work correctly (generating EXR file with several passes in > 2.62 and loading as image node trunk). Could you please test this with > your own files and if it still doesn't work maybe provide an example? > > On Thu, May 17, 2012 at 12:37 PM, Bartek Skorupa > <[email protected]> wrote: >> Sorry, in r46714 - no RenderLayers show up. All passes from all render >> layers grouped together. >> This is how my "Input Image" node looks like: >> >> http://www.pasteall.org/pic/31959 >> >> Bartek Skorupa >> >> www.bartekskorupa.com >> >> >> >> On 2012-05-17, at 12:27, Bartek Skorupa wrote: >> >>> Issue: >>> >>> In official Blender 2.63a: >>> Opened MultiLayerEXR created in blender 2.62 and passes are >>> completely messed up. >>> Color pass from one render layer shows AO from another render layer. >>> AO pass outputs Normal Pass from different layer etc. >>> >>> I tried to re-render Multilayer file (blend created in 2.62) and it >>> gave me different results, but messed up as well. >>> Tried the same in build of today: r46714. Same results. >>> >>> >>> Bartek Skorupa >>> >>> www.bartekskorupa.com >>> >>> >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
