All this does is enables polygon selection to be used while painting: eg: bpy.context.object.data.polygons[i].select
On Sat, May 26, 2012 at 11:39 AM, Tobias Oelgarte <[email protected]> wrote: > Hello, > > Is there some way to access the weightpaint mask (enabled with > Mesh.use_paint_mask) from python? I found a bunch of operators to modify > it, but i didn't find any way to access it from python; like a simple > test if a vertex is inside the masked region. > > Can someone tell me if it is implement and how it can be accessed if > possible? I'm writing on some operators to improve weight painting, but > it would be nice to have this information. > > Greetings from > Tobias Oelgarte > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
