Thank you. Way to simple. ;-) Am 26.05.2012 13:13, schrieb Campbell Barton: > All this does is enables polygon selection to be used while painting: > eg: > bpy.context.object.data.polygons[i].select > > On Sat, May 26, 2012 at 11:39 AM, Tobias Oelgarte > <[email protected]> wrote: >> Hello, >> >> Is there some way to access the weightpaint mask (enabled with >> Mesh.use_paint_mask) from python? I found a bunch of operators to modify >> it, but i didn't find any way to access it from python; like a simple >> test if a vertex is inside the masked region. >> >> Can someone tell me if it is implement and how it can be accessed if >> possible? I'm writing on some operators to improve weight painting, but >> it would be nice to have this information. >> >> Greetings from >> Tobias Oelgarte >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > >
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