Completely agree here. I think it would be ideal to be able to edit the mask inside of the compositor instead of having to jump between different windows.
-NateW On Mon, Jun 4, 2012 at 10:14 PM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > Oh for the Exeter video jump to min 11:00 > > Daniel Salazar > patazstudio.com > > > On Mon, Jun 4, 2012 at 8:01 PM, Daniel Salazar - 3Developer.com < > [email protected]> wrote: > >> I've been testing the cool mask editor and have detected that it is >> too centered around the matte workflow. Rotoscoping is one big use of masks >> but it is not the only one by far >> >> Another big (arguably bigger) use case for masks is to localize composite >> effects >> >> In the making of of Exeter Shot by alex roman you can see the heavy use of >> power windows and other kinds of masks to colorize, darken, etc zones of >> the composition >> >> https://vimeo.com/8217700 >> >> We got to rethink how to present the masking tools not as something >> strictly attached to a footage but something of regular use in the >> compositor for any scene, even fully generated >> >> Part of the solution can be to allow a compositor viewer to feed the mask >> editor, this way we can see the composited results under the masks. Similar >> to my simple design from more than a year ago that used the image viewer to >> both edit masks and also load the viewer result >> >> >> https://docs.google.com/drawings/d/15LEi9SAE4KcsIOdWX16iPoSXhCjM0vA1ws6KxF4Dhzk/edit?authkey=CJ7U-dQK&authkey=CJ7U-dQK >> >> Another problem is the difficulty to manage multiple masks at once. The >> current workflow contemplates editing of one mask, if you need another mask >> you need to disable the current one and create a new mask databloq. Even >> with layers available they can only be retrieved as a single mask in the >> compositor, hence being useful for a single effect. In practice you will >> need many fully independant masks acting in a single composite. One for >> colorizing some part, one for darkening, one or two for blurring, etc. >> >> Cheers >> >> Daniel Salazar >> patazstudio.com >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
