The UV editor is suited for UV editing and reviewing what parts of the
image go to what parts of the mesh. The UV editor can be seen as an
image viewer/painter, but, in the end it is not a swiss knife of
functionality either. Its primary intended for modifying the data
themselves while the track editor and compositor can be seen as
operating -based- on the data. IMO, this discussion should not be
targeted at the uv editor but to a better interoperability between
compositor/tracker.
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