> > And from this POV defining masks in clip editor totally makes sense > because it requires > close interaction with tracking stuff. > > I can't say I do agree with that statement, but I get the point... yet sometimes those kind of thinking brings really bad design which tends to stick around for a while :p _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
- Re: [Bf-committers] Masks are not only for... Daniel Salazar - 3Developer.com
- Re: [Bf-committers] Masks are not onl... Nate Wiebe
- Re: [Bf-committers] Masks are not only for... Troy Sobotka
- Re: [Bf-committers] Masks are not onl... Guillermo Espertino (Gez)
- Re: [Bf-committers] Masks are not... Antony Riakiotakis
- Re: [Bf-committers] Masks are... Guillermo Espertino (Gez)
- Re: [Bf-committers] Masks... Bassam Kurdali
- Re: [Bf-committers] ... Guillermo Espertino (Gez)
- Re: [Bf-committers] Masks... François T .
- Re: [Bf-committers] ... Sergey Sharybin
- Re: [Bf-committe... François T .
