On Fri, Jul 27, 2012 at 9:08 PM, dimitris chloupis <[email protected]> wrote: > I did not say bgl is buggy , I only said that I am currently experiencing > problems I can't isolate with some really weird behavior. My assumption is > that is bugs with my code and not bgl. > > The problem I have right now is that the texture does not display the > transparency correctly, and that my gui seems to leak on the buttons (menu > buttons) of blender spaces/areas/windows . I am now in the process of > cleaning up my code to make sure I am not doing anything stupid with bgl. > > If I find a bug with bgl rest assured I will report it to the bug tracker > with an example case attached to it. > > All I am saying is that using bgl can be rather challenging. For example > using image.gl_load() outside a draw function will crash blender, yet there > is no such warning in the docs and it looks like a weird behavior > image.gl_load() to be contained inside a draw . Doesn't it slow down blender. > Attaching a image.gl_free() for example inside the same draw does slow down > blender considerably. > > So all I am saying bgl can be quite tricky to use.
Could you report a bug in gl_load() crashing blender?, I tried to redo this but couldn't get blender to crash. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
