ok ok, but how to find out the 'original' state, save and restore, with Python?
A crash, I did not come across, using bgl ... 2012/8/1 Dalai Felinto <[email protected]> > > The problem I have right now is that the texture does not display the > transparency correctly, and that my gui seems to leak on the buttons (menu > buttons) of blender spaces/areas/windows . I am now in the process of > cleaning up my code to make sure I am not doing anything stupid with bgl. > > By the way, Blender doesn't set all the necessary opengl states required to > draw the UI. If you are playing with bgl, it's kind of up to you to make > sure you re-set any changed state to its original value. > > So this is not necessarily a bug, but more of a consequence of exposing a > low-level such as bgl > > Dalai > > 2012/8/1 Campbell Barton <[email protected]> > > > On Fri, Jul 27, 2012 at 9:08 PM, dimitris chloupis <[email protected] > > > > wrote: > > > I did not say bgl is buggy , I only said that I am currently > > experiencing problems I can't isolate with some really weird behavior. My > > assumption is that is bugs with my code and not bgl. > > > > > > The problem I have right now is that the texture does not display the > > transparency correctly, and that my gui seems to leak on the buttons > (menu > > buttons) of blender spaces/areas/windows . I am now in the process of > > cleaning up my code to make sure I am not doing anything stupid with bgl. > > > > > > If I find a bug with bgl rest assured I will report it to the bug > > tracker with an example case attached to it. > > > > > > All I am saying is that using bgl can be rather challenging. For > example > > using image.gl_load() outside a draw function will crash blender, yet > there > > is no such warning in the docs and it looks like a weird behavior > > image.gl_load() to be contained inside a draw . Doesn't it slow down > > blender. Attaching a image.gl_free() for example inside the same draw > does > > slow down blender considerably. > > > > > > So all I am saying bgl can be quite tricky to use. > > > > Could you report a bug in gl_load() crashing blender?, I tried to redo > > this but couldn't get blender to crash. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
