Has anyone evaluated this paper?

http://agl.unm.edu/rpf/

Seems like a potential addition to either cycles viewport rendering and/or a 
couple of compositor node.  It takes as few as 8 samples per pixel and is 
comparable with many many times more for about 3 times the computation of 8spp. 
It preserves detail and edges well.  Not sure what the additional memory use 
would be.
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