I also recall a talented Luxrender core developer tried to implement it but the earlier result were disappointing. Besides, for production rendering and animation, quality issues are quite obvious for the eyes. This field of research, filtering the montecarlo noise, seems promising but it isn't quite threre yet.
2012/11/17 Campbell Barton <[email protected]> > (since nobody else answers) - I recall it being posted in > #blendercoders a while back, so quite sure cycles devs (aka Brecht) > knows about it. > > On Tue, Nov 13, 2012 at 9:46 AM, Jason W. <[email protected]> > wrote: > > > > Has anyone evaluated this paper? > > > > http://agl.unm.edu/rpf/ > > > > Seems like a potential addition to either cycles viewport rendering > and/or a couple of compositor node. It takes as few as 8 samples per pixel > and is comparable with many many times more for about 3 times the > computation of 8spp. It preserves detail and edges well. Not sure what the > additional memory use would be. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
