Ack, well, if it isn't available for use in open source projects I guess that would be that.
As for quality issues, the techniques makes rendering certain things *possible* because a scene that would take a year to render can instead take a day or two. I was also thinking it would be useful for improving the appearance of Cycles rendering in the viewport, since you could generate fewer samples but still generate fairly noise free and representative image. If I have time I'll investigate that further, since there seems to be room to innovate further with their technique. On Sat, Nov 17, 2012 at 12:20 PM, Harley Acheson <[email protected]> wrote: > I had assumed that some stumbling blocks with this particular one is that > it is "protected by copyright", shown there "for reasonable academic fair > use" and that "the ideas presented in this paper are available for > commercial licensing through the UNM technology transfer office"... > > Harley > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
