Sorry, that was a bit short of me. You can install that .py as an addon and it 
should give you two toggle buttons at the bottom of the Modifier panel. =)

-Patrick

> From: [email protected]
> To: [email protected]
> Date: Tue, 4 Dec 2012 17:35:47 +0100
> Subject: Re: [Bf-committers] Disabling modifiers stack
> 
> 
> Hi Eugene,
> 
> Maybe this would help for the time being? 
> https://dl.dropbox.com/u/971175/modifiers_quick_toggle.py
> 
> Cheers,
> Patrick
> 
> > Date: Tue, 4 Dec 2012 18:23:56 +0200
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [Bf-committers] Disabling modifiers stack
> > 
> > Hi Bastien,
> > 
> > Thanks for quick response.
> > Then I will wait for this feature and also for others improvements of the
> > modifier stack  :)
> > 
> > Regards,
> > Eugene
> > 
> > .
> > 
> > On Tue, Dec 4, 2012 at 6:12 PM, Bastien Montagne 
> > <[email protected]>wrote:
> > 
> > > Hi Eugene,
> > >
> > > Currently the answer is no. :/
> > >
> > > Actually, I have on my todo list a general improvement of the modifier
> > > stack, which would among other things allow that… I should really go
> > > back to work on that! :)
> > >
> > > Regards,
> > > Bastien
> > >
> > > On 04/12/2012 17:05, Eugene Minov wrote:
> > > > Hi,
> > > >
> > > > I have I a question.
> > > > In my scenes sometime I have an objects with many modifiers (5-10) that
> > > > decrease viewport navigation speed in the object mode and also in the
> > > edit
> > > > mode. So before I edit object I disable all modifiers to speedup things,
> > > > and I do this operation many times until my work is done.
> > > > So I want to ask, is there's a way to disable/enable all the modifiers 
> > > > in
> > > > the modifiers stack?
> > > > I can disable/enable them all each after another but it is annoying and
> > > > takes time.
> > > >
> > > > Sorry if this an obvious question. I googled about this but haven't 
> > > > found
> > > > solution yet. If this not possible then how about to create that 
> > > > feature?
> > > > Thanks!
> > > >
> > > > -Eugene
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