We could maybe draw grid lines twice using different line widths and colours, same as uv editor does for uvs. As for making the gradient have world semantic meaning, we could draw a world aligned sphere. It could work with both ortho and perspective cameras _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
- [Bf-committers] Background gradient for 3D viewport Antony Riakiotakis
- Re: [Bf-committers] Background gradient for 3D vi... Jonathan Williamson
- Re: [Bf-committers] Background gradient for 3... Antony Riakiotakis
- Re: [Bf-committers] Background gradient for 3D vi... Vicente
- Re: [Bf-committers] Background gradient for 3... Antony Riakiotakis
- Re: [Bf-committers] Background gradient f... Harley Acheson
- Re: [Bf-committers] Background gradie... Antony Riakiotakis
- Re: [Bf-committers] Background g... Antony Riakiotakis
- Re: [Bf-committers] Backgrou... Campbell Barton
- Re: [Bf-committers] Back... Antony Riakiotakis
- Re: [Bf-committers] Back... Campbell Barton
- Re: [Bf-committers] Back... Ton Roosendaal
