Hi, I would suggest to handle this as two separate features.
1) Vertical backdrop gradient - always same, for ortho or perspective - in Theme control (with secondary color) - figure out a way to gouraud-blend grid lines with this information, so they keep visible. (no new gradient setting for grids needed). 2) "Draw as render" - use the World options to draw skies. - all options (so also 'paper' and 'real sky') - if textured, check on fast glsl options... (can be later too) -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 6 Jan, 2013, at 2:45, Antony Riakiotakis wrote: > Hey Campbell, nice :) > > I tested the sphere case and it needs a lot of subdivisions to make > gouraud artifacts invisible (To check this quickly you can add a > sphere and a simple gradient texture). My suggestion would be to > either use a shader for this or 3 quads (one nadir colour, one zenith > colour and one with blend between them) and draw based on angle of > viewport z axis with world z. > > The patch you posted is oriented towards drawing the world settings in > the viewport. So a question is: Is this simply a cosmetic and > orientation indication, or something more tied to the world settings? > Possibly all three can be added but we'd better define this. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
