Even better, a shader could calculate this much more efficiently. and avoid the gouraud shading artifacts and the vertex transform overhead that will surely occur if trying to do this with a sphere. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
- [Bf-committers] Background gradient for 3D viewport Antony Riakiotakis
- Re: [Bf-committers] Background gradient for 3D vi... Jonathan Williamson
- Re: [Bf-committers] Background gradient for 3... Antony Riakiotakis
- Re: [Bf-committers] Background gradient for 3D vi... Vicente
- Re: [Bf-committers] Background gradient for 3... Antony Riakiotakis
- Re: [Bf-committers] Background gradient f... Harley Acheson
- Re: [Bf-committers] Background gradie... Antony Riakiotakis
- Re: [Bf-committers] Background g... Antony Riakiotakis
- Re: [Bf-committers] Backgrou... Campbell Barton
- Re: [Bf-committers] Back... Antony Riakiotakis
- Re: [Bf-committers] Back... Campbell Barton
- Re: [Bf-committers] Back... Ton Roosendaal
