I'm not sure this is correct, for our official builds we require a 10.6 minimum version, so I think this code would be excluded then? Also the first line you changed was already there before this bugfix, and the function toggleFullscreen function is also used in GHOST_SystemCocoa.mm.
What is the exact compile error, is it just NSFullScreenWindowMask that is undefined? Thanks, Brecht. On Wed, May 8, 2013 at 6:19 PM, patrick boelens <[email protected]> wrote: > Hey everyone, > > First off, hats off the the team and congrats on getting Blender 2.67 out > into the wild! > > I just updated my source directory and found I couldn't build anymore on OSX > 10.6. This stems from the May 6th commit by Brecht in GHOST_WindowCocoa.mm; > it seems 1060 was used as the MAC_OSX_VERSION_MIN_REQUIRED where 1070 was > meant (the comments even mention Lion; 10.6 is Snow Leopard. ;)) It's an easy > enough fix, but I uploaded my .diff regardless[1]. > > Cheers! > -Patrick > > [1] http://www.pasteall.org/42060/diff > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
