Hi Brecht,

Sorry, but I'm not sure what you mean by "this code would be excluded then"?

I get two accounts of 'NSWindowCollectionBehaviorFullScreenPrimary' not being 
declared, and three mentions of an undeclared 'NSFullScreenWindowMask', both of 
which weren't added until 10.7. Maybe I'm just missing something obvious again 
though, wouldn't be the first time. =P

> From: [email protected]
> Date: Wed, 8 May 2013 19:03:09 +0200
> To: [email protected]
> Subject: Re: [Bf-committers] OSX 10.6 building error since May 6th 
> GHOST_WindowCocoa.mm commit
> 
> I'm not sure this is correct, for our official builds we require a
> 10.6 minimum version, so I think this code would be excluded then?
> Also the first line you changed was already there before this bugfix,
> and the function toggleFullscreen function is also used in
> GHOST_SystemCocoa.mm.
> 
> What is the exact compile error, is it just NSFullScreenWindowMask
> that is undefined?
> 
> Thanks,
> Brecht.
> 
> On Wed, May 8, 2013 at 6:19 PM, patrick boelens <[email protected]> wrote:
> > Hey everyone,
> >
> > First off, hats off the the team and congrats on getting Blender 2.67 out 
> > into the wild!
> >
> > I just updated my source directory and found I couldn't build anymore on 
> > OSX 10.6. This stems from the May 6th commit by Brecht in 
> > GHOST_WindowCocoa.mm; it seems 1060 was used as the 
> > MAC_OSX_VERSION_MIN_REQUIRED where 1070 was meant (the comments even 
> > mention Lion; 10.6 is Snow Leopard. ;)) It's an easy enough fix, but I 
> > uploaded my .diff regardless[1].
> >
> > Cheers!
> > -Patrick
> >
> > [1] http://www.pasteall.org/42060/diff
> >
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