Hi Jonathan, Sounds like a great idea. +1 for that ;)
Am 09.06.2013 um 19:30 schrieb Jonathan Williamson <[email protected]>: > The problem with simply "hiding" the cursor is that the user no longer > knows where it's at and could run into problems like adding objects and > having them 'randomly' positioned in the scene. I feel this would be an > even greater cause for frustration than the actual cursor. > > That being said, this issue could easily be resolved if hiding the cursor > also always recentered at the scene origin. > > Jonathan Williamson > http://cgcookie.com > > > On Sun, Jun 9, 2013 at 10:24 AM, Jürgen Herrmann <[email protected]> wrote: > >> >> >> Am 09.06.2013 um 18:33 schrieb Jonathan Williamson <[email protected] >>> : >> >>> Like Ton said, I don't think there's anyway you can hide the 3D cursor >>> without first putting in alternate functionality for all things that use >>> it, including adding objects, mesh spin tool, grease pencil cursor depth. >> I think of hiding the cursor as in "it is there and active, but not shown" >> Disabling the cursor would be hard, but telling OpenGL not to draw it >> might be a bit easier. >> >>> Then also what do you with users that have "Zoom to cursor" set as a >>> default? >> This would work with my proposal, but it could be very confusing. In this >> case I would suggest to unhide the cursor if a user switches to "zoom to >> cursor" or if he is in this mode and zooms. >>> >>> I'm not opposed to having the ability to hide it, but I don't think it's >>> nearly so simple as just "hiding" it >>> >>> On Sunday, June 9, 2013, Gavin Howard wrote: >>> >>>> All, >>>> I say +1 to Jürgen's suggestion. I think hiding the cursor would be >>>> incredibly useful in many cases. Having a button in the 3D View header, >> as >>>> well as a hotkey would be awesome. Also, using a LMB click to unhide it >> (or >>>> the hotkey) would be intuitive. Of course, this is coming from a user >> who >>>> is less a user than a developer. Take it for what it's worth. >>>> God Bless, >>>> Gavin Howard >>>> On Jun 9, 2013 9:48 AM, "Jürgen Herrmann" <[email protected]> wrote: >>>> >>>>> It would be nice to have a hotkey to hide the 3d cursor. It might be a >>>>> good idea to unhide the cursor when the user switches to another edit >>>> mode. >>>>> >>>>> When hidden the cursor should stay in place so it is not accidentally >>>>> moved to another position. An alternative would be to unhide the cursor >>>>> when it is moved (for example by clicking LMB in object mode). >>>>> >>>>> No matter how it is done it should be completely intuitive for all >> users. >>>>> >>>>> /Jürgen >>>>> >>>>> Am 09.06.2013 um 17:29 schrieb Sean Olson <[email protected]>: >>>>> >>>>>> I am a big fan of the 3d cursor, but I frequently I do wish I could >>>> hide >>>>> it >>>>>> as it is just distracting at times when I don't need it. I would love >>>> to >>>>>> be able to turn it on/off manually just as I can with the >>>>>> transform/rotate/scale widgets. I do think this option should >> probably >>>>> be >>>>>> on the bottom bar along with those widgets though, and not in the much >>>>>> harder to access properties panel. >>>>>> >>>>>> Additionally, we need to be careful with turning off the cursor in >>>>> certain >>>>>> modes. Currently in paint mode the 3d cursor is used in the clone >>>> tool. >>>>>> So to always turn it off would be a mistake. A clone tool in sculpt >>>> has >>>>>> not been built, but it would be cool to have that functionality as >>>> well, >>>>>> which of course would use the 3d cursor. >>>>>> >>>>>> -Sean >>>>>> >>>>>> >>>>>> On Sun, Jun 9, 2013 at 8:54 AM, Dima Glibitsky <[email protected]> >>>>> wrote: >>>>>> >>>>>>> I've made a poll >> http://blenderartists.org/forum/showthread.php?295865-Hiding-3D-cursor-use-cases-%28poll%29 >>>>>>> Most probably auto-hiding in some modes won't draw any objections, >>>>>>> though I'm curious what the results of the poll turn out to be. >>>>>>> I'll try to make a patch that hides 3D cursor based in Paint/Sculpt >>>>>>> modes in the meantime :-) >>>>>>> >>>>>>> On Sun, Jun 9, 2013 at 3:44 PM, Ton Roosendaal <[email protected]> >>>> wrote: >>>>>>>> Hi, >>>>>>>> >>>>>>>> A lot of editing still depends on a 3d cursor to exist, hiding it >>>>>>> completely is not good feature, unless it bypasses every call that >>>> uses >>>>> the >>>>>>> 3d cursor. >>>>>>>> >>>>>>>> For us now, a useful hiding for 3d cursor is in special edit modes >>>> like >>>>>>> paint or sculpt (assuming it is not used). >>>>>>>> >>>>>>>> -Ton- >>>>>>>> >>>>>>>> -------------------------------------------------------- >>>>>>>> Ton Roosendaal - [email protected] - www.blender.org >>>>>>>> Chairman Blender Foundation - Producer Blender Institute >>>>>>>> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 9 Jun, 2013, at 14:18, Dima Glibitsky wrote: >>>>>>>> >>>>>>>>> Hi, thanks for the quick reply :) >>>>>>>>> Perhaps the main question is, then, if there are any cases when >>>> users >>>>>>>>> want to hide the cursor in the Object mode. I'll try to ask that on >>>>>>>>> the BlenderArtists. >>>>>>>>> I can imagine that some CAD-like addons might use the option to >>>>>>>>> disable the default cursor to display something more advanced >>>> instead >>>>>>>>> (e.g. local coordinate axes/planes). In this case, non-coders won't >>>>>>>>> have to know about the existence of this setting. >>>>>>>>> >>>>>>>>> On Sun, Jun 9, 2013 at 2:57 PM, Ton Roosendaal <[email protected]> >>>>> wrote: >>>>>>>>>> Hi, >>> >>> >>> >>> -- >>> Jonathan Williamson >>> http://cgcookie.com >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
