What about using the scene origin in object mode and object origin in edit mode for any 3d-cursor-requiring operations whenever the cursor is hidden? Half the time I do use the 3d-cursor it is first moved to the origin anyway (eg. scaling, mirroring). (I've never understood why there isn't an "origin" pivot mode to start with, as that's what I want most of the time, having to move the 3d-cursor to the origin is just extra labor.) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Gavin Howard
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Jonathan Williamson
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Jürgen Herrmann
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Jonathan Williamson
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Jürgen Herrmann
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Alexey Akishin
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Jonathan Williamson
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Dima Glibitsky
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Alexey Akishin
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Ton Roosendaal
- Re: [Bf-committers] Patch to add "Show/hide 3D Cu... Carl Olsson
