Hi,

I know it's useful to investigate usability, but we also need a list for 
developers to discuss development and releases.
With the current traffic here, that's losing its use.

Functionality reviews can be on many good places:

Patch tracker:
http://projects.blender.org/tracker/index.php?func=detail&aid=35685

Functionality mailing list:
http://lists.blender.org/mailman/listinfo/bf-funboard/

and of course forums of www.blenderartists.org

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 9 Jun, 2013, at 20:42, Alexey Akishin wrote:

>       That's true: I, for example, use 3D cursor often, but would have 
> preferred to not see it (just like I prefer to not see 3D manipulators); but 
> there are people who prefer not to use it at all. For them, hiding it would 
> not be enough. Hiding it and disabling it are very different things. Perhaps 
> we should consider having both options - to disable it and to hide it? I 
> think good place for an option to disable it (hide and fix at origin) would 
> be somewhere in "user preferences" -> "interface". I think most intuitive 
> place for "hide cursor" option was suggested by Sean Olson:
> 
> Sean Olson wrote:
>> ...
>> I would love to be able to turn it on/off manually just as I can with the 
>> transform/rotate/scale widgets.  I do think this option should probably be
>> on the bottom bar along with those widgets though, and not in the much 
>> harder to access properties panel.
>> ...
> 
> On Sunday 09 June 2013 11:08:11 Jonathan Williamson wrote:
>> Alexey,
>> 
>>      If I could hide the cursor, I would want it to be hidden, not fixed
>>> at origin. I often use the cursor in render only mode without any problems.
>>>      Fixing the cursor at origin would be basically "Disable Cursor"
>>> option... I think expected behavior of "Hide Cursor" is to hide the cursor
>>> like in render only mode.
>> 
>> 
>> While I personally agree with that, I don't think that's what a lot of
>> people that dislike the 3D Cursor are looking for. I see constantly on
>> Polycount and Blender Artists wanting to just disable the cursor. Seems to
>> me there's two groups of people that don't like the cursor: those that
>> don't even want and just want it gone, and those that just find it
>> distracting most of the time and want to hide it on demand.
>> 
>> 
>> 
>> Jonathan Williamson
>> http://cgcookie.com
>> 
>> 
>> On Sun, Jun 9, 2013 at 11:00 AM, Alexey Akishin <[email protected]> wrote:
>> 
>>>        If I could hide the cursor, I would want it to be hidden, not
>>> fixed at origin. I often use the cursor in render only mode without any
>>> problems.
>>>        Fixing the cursor at origin would be basically "Disable Cursor"
>>> option... I think expected behavior of "Hide Cursor" is to hide the cursor
>>> like in render only mode.
>>> 
>>> On Sunday 09 June 2013 10:30:05 Jonathan Williamson wrote:
>>>> The problem with simply "hiding" the cursor is that the user no longer
>>>> knows where it's at and could run into problems like adding objects and
>>>> having them 'randomly' positioned in the scene. I feel this would be an
>>>> even greater cause for frustration than the actual cursor.
>>>> 
>>>> That being said, this issue could easily be resolved if hiding the cursor
>>>> also always recentered at the scene origin.
>>>> 
>>>> Jonathan Williamson
>>>> http://cgcookie.com
>>>> 
>>>> 
>>>> On Sun, Jun 9, 2013 at 10:24 AM, Jürgen Herrmann <[email protected]>
>>> wrote:
>>>> 
>>>>> 
>>>>> 
>>>>> Am 09.06.2013 um 18:33 schrieb Jonathan Williamson <
>>> [email protected]
>>>>>> :
>>>>> 
>>>>>> Like Ton said, I don't think there's anyway you can hide the 3D
>>> cursor
>>>>>> without first putting in alternate functionality for all things that
>>> use
>>>>>> it, including adding objects, mesh spin tool, grease pencil cursor
>>> depth.
>>>>>> 
>>>>> I think of hiding the cursor as in "it is there and active, but not
>>> shown"
>>>>> Disabling the cursor would be hard, but telling OpenGL not to draw it
>>>>> might be a bit easier.
>>>>> 
>>>>>> Then also what do you with users that have "Zoom to cursor" set as a
>>>>>> default?
>>>>> This would work with my proposal, but it could be very confusing. In
>>> this
>>>>> case I would suggest to unhide the cursor if a user switches to "zoom
>>> to
>>>>> cursor" or if he is in this mode and zooms.
>>>>>> 
>>>>>> I'm not opposed to having the ability to hide it, but I don't think
>>> it's
>>>>>> nearly so simple as just "hiding" it
>>>>>> 
>>>>>> On Sunday, June 9, 2013, Gavin Howard wrote:
>>>>>> 
>>>>>>>    All,
>>>>>>>    I say +1 to Jürgen's suggestion. I think hiding the cursor
>>> would be
>>>>>>> incredibly useful in many cases. Having a button in the 3D View
>>> header,
>>>>> as
>>>>>>> well as a hotkey would be awesome. Also, using a LMB click to
>>> unhide it
>>>>> (or
>>>>>>> the hotkey) would be intuitive. Of course, this is coming from a
>>> user
>>>>> who
>>>>>>> is less a user than a developer. Take it for what it's worth.
>>>>>>>    God Bless,
>>>>>>>    Gavin Howard
>>>>>>> On Jun 9, 2013 9:48 AM, "Jürgen Herrmann" <[email protected]> wrote:
>>>>>>> 
>>>>>>>> It would be nice to have a hotkey to hide the 3d cursor. It might
>>> be a
>>>>>>>> good idea to unhide the cursor when the user  switches to another
>>> edit
>>>>>>> mode.
>>>>>>>> 
>>>>>>>> When hidden the cursor should stay in place so it is not
>>> accidentally
>>>>>>>> moved to another position. An alternative would be to unhide the
>>> cursor
>>>>>>>> when it is moved (for example by clicking LMB in object mode).
>>>>>>>> 
>>>>>>>> No matter how it is done it should be completely intuitive for all
>>>>> users.
>>>>>>>> 
>>>>>>>> /Jürgen
>>>>>>>> 
>>>>>>>> Am 09.06.2013 um 17:29 schrieb Sean Olson <[email protected]>:
>>>>>>>> 
>>>>>>>>> I am a big fan of the 3d cursor, but I frequently I do wish I
>>> could
>>>>>>> hide
>>>>>>>> it
>>>>>>>>> as it is just distracting at times when I don't need it.  I would
>>> love
>>>>>>> to
>>>>>>>>> be able to turn it on/off manually just as I can with the
>>>>>>>>> transform/rotate/scale widgets.  I do think this option should
>>>>> probably
>>>>>>>> be
>>>>>>>>> on the bottom bar along with those widgets though, and not in the
>>> much
>>>>>>>>> harder to access properties panel.
>>>>>>>>> 
>>>>>>>>> Additionally, we need to be careful with turning off the cursor in
>>>>>>>> certain
>>>>>>>>> modes.  Currently in paint mode the 3d cursor is used in the clone
>>>>>>> tool.
>>>>>>>>> So to always turn it off would be a  mistake.  A clone tool in
>>> sculpt
>>>>>>> has
>>>>>>>>> not been built, but it would be cool to have that functionality as
>>>>>>> well,
>>>>>>>>> which of course would use the 3d cursor.
>>>>>>>>> 
>>>>>>>>> -Sean
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> On Sun, Jun 9, 2013 at 8:54 AM, Dima Glibitsky <
>>> [email protected]>
>>>>>>>> wrote:
>>>>>>>>> 
>>>>>>>>>> I've made a poll
>>>>>>> 
>>>>> 
>>> http://blenderartists.org/forum/showthread.php?295865-Hiding-3D-cursor-use-cases-%28poll%29
>>>>>>>>>> Most probably auto-hiding in some modes won't draw any
>>> objections,
>>>>>>>>>> though I'm curious what the results of the poll turn out to be.
>>>>>>>>>> I'll try to make a patch that hides 3D cursor based in
>>> Paint/Sculpt
>>>>>>>>>> modes in the meantime :-)
>>>>>>>>>> 
>>>>>>>>>> On Sun, Jun 9, 2013 at 3:44 PM, Ton Roosendaal <[email protected]>
>>>>>>> wrote:
>>>>>>>>>>> Hi,
>>>>>>>>>>> 
>>>>>>>>>>> A lot of editing still depends on a 3d cursor to exist, hiding
>>> it
>>>>>>>>>> completely is not good feature, unless it bypasses every call
>>> that
>>>>>>> uses
>>>>>>>> the
>>>>>>>>>> 3d cursor.
>>>>>>>>>>> 
>>>>>>>>>>> For us now, a useful hiding for 3d cursor is in special edit
>>> modes
>>>>>>> like
>>>>>>>>>> paint or sculpt (assuming it is not used).
>>>>>>>>>>> 
>>>>>>>>>>> -Ton-
>>>>>>>>>>> 
>>>>>>>>>>> --------------------------------------------------------
>>>>>>>>>>> Ton Roosendaal  -  [email protected]   -   www.blender.org
>>>>>>>>>>> Chairman Blender Foundation - Producer Blender Institute
>>>>>>>>>>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> On 9 Jun, 2013, at 14:18, Dima Glibitsky wrote:
>>>>>>>>>>> 
>>>>>>>>>>>> Hi, thanks for the quick reply :)
>>>>>>>>>>>> Perhaps the main question is, then, if there are any cases when
>>>>>>> users
>>>>>>>>>>>> want to hide the cursor in the Object mode. I'll try to ask
>>> that on
>>>>>>>>>>>> the BlenderArtists.
>>>>>>>>>>>> I can imagine that some CAD-like addons might use the option to
>>>>>>>>>>>> disable the default cursor to display something more advanced
>>>>>>> instead
>>>>>>>>>>>> (e.g. local coordinate axes/planes). In this case, non-coders
>>> won't
>>>>>>>>>>>> have to know about the existence of this setting.
>>>>>>>>>>>> 
>>>>>>>>>>>> On Sun, Jun 9, 2013 at 2:57 PM, Ton Roosendaal <
>>> [email protected]>
>>>>>>>> wrote:
>>>>>>>>>>>>> Hi,
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> --
>>>>>> Jonathan Williamson
>>>>>> http://cgcookie.com
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