Hi, I know it's useful to investigate usability, but we also need a list for developers to discuss development and releases. With the current traffic here, that's losing its use.
Functionality reviews can be on many good places: Patch tracker: http://projects.blender.org/tracker/index.php?func=detail&aid=35685 Functionality mailing list: http://lists.blender.org/mailman/listinfo/bf-funboard/ and of course forums of www.blenderartists.org -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 9 Jun, 2013, at 20:42, Alexey Akishin wrote: > That's true: I, for example, use 3D cursor often, but would have > preferred to not see it (just like I prefer to not see 3D manipulators); but > there are people who prefer not to use it at all. For them, hiding it would > not be enough. Hiding it and disabling it are very different things. Perhaps > we should consider having both options - to disable it and to hide it? I > think good place for an option to disable it (hide and fix at origin) would > be somewhere in "user preferences" -> "interface". I think most intuitive > place for "hide cursor" option was suggested by Sean Olson: > > Sean Olson wrote: >> ... >> I would love to be able to turn it on/off manually just as I can with the >> transform/rotate/scale widgets. I do think this option should probably be >> on the bottom bar along with those widgets though, and not in the much >> harder to access properties panel. >> ... > > On Sunday 09 June 2013 11:08:11 Jonathan Williamson wrote: >> Alexey, >> >> If I could hide the cursor, I would want it to be hidden, not fixed >>> at origin. I often use the cursor in render only mode without any problems. >>> Fixing the cursor at origin would be basically "Disable Cursor" >>> option... I think expected behavior of "Hide Cursor" is to hide the cursor >>> like in render only mode. >> >> >> While I personally agree with that, I don't think that's what a lot of >> people that dislike the 3D Cursor are looking for. I see constantly on >> Polycount and Blender Artists wanting to just disable the cursor. Seems to >> me there's two groups of people that don't like the cursor: those that >> don't even want and just want it gone, and those that just find it >> distracting most of the time and want to hide it on demand. >> >> >> >> Jonathan Williamson >> http://cgcookie.com >> >> >> On Sun, Jun 9, 2013 at 11:00 AM, Alexey Akishin <[email protected]> wrote: >> >>> If I could hide the cursor, I would want it to be hidden, not >>> fixed at origin. I often use the cursor in render only mode without any >>> problems. >>> Fixing the cursor at origin would be basically "Disable Cursor" >>> option... I think expected behavior of "Hide Cursor" is to hide the cursor >>> like in render only mode. >>> >>> On Sunday 09 June 2013 10:30:05 Jonathan Williamson wrote: >>>> The problem with simply "hiding" the cursor is that the user no longer >>>> knows where it's at and could run into problems like adding objects and >>>> having them 'randomly' positioned in the scene. I feel this would be an >>>> even greater cause for frustration than the actual cursor. >>>> >>>> That being said, this issue could easily be resolved if hiding the cursor >>>> also always recentered at the scene origin. >>>> >>>> Jonathan Williamson >>>> http://cgcookie.com >>>> >>>> >>>> On Sun, Jun 9, 2013 at 10:24 AM, Jürgen Herrmann <[email protected]> >>> wrote: >>>> >>>>> >>>>> >>>>> Am 09.06.2013 um 18:33 schrieb Jonathan Williamson < >>> [email protected] >>>>>> : >>>>> >>>>>> Like Ton said, I don't think there's anyway you can hide the 3D >>> cursor >>>>>> without first putting in alternate functionality for all things that >>> use >>>>>> it, including adding objects, mesh spin tool, grease pencil cursor >>> depth. >>>>>> >>>>> I think of hiding the cursor as in "it is there and active, but not >>> shown" >>>>> Disabling the cursor would be hard, but telling OpenGL not to draw it >>>>> might be a bit easier. >>>>> >>>>>> Then also what do you with users that have "Zoom to cursor" set as a >>>>>> default? >>>>> This would work with my proposal, but it could be very confusing. In >>> this >>>>> case I would suggest to unhide the cursor if a user switches to "zoom >>> to >>>>> cursor" or if he is in this mode and zooms. >>>>>> >>>>>> I'm not opposed to having the ability to hide it, but I don't think >>> it's >>>>>> nearly so simple as just "hiding" it >>>>>> >>>>>> On Sunday, June 9, 2013, Gavin Howard wrote: >>>>>> >>>>>>> All, >>>>>>> I say +1 to Jürgen's suggestion. I think hiding the cursor >>> would be >>>>>>> incredibly useful in many cases. Having a button in the 3D View >>> header, >>>>> as >>>>>>> well as a hotkey would be awesome. Also, using a LMB click to >>> unhide it >>>>> (or >>>>>>> the hotkey) would be intuitive. Of course, this is coming from a >>> user >>>>> who >>>>>>> is less a user than a developer. Take it for what it's worth. >>>>>>> God Bless, >>>>>>> Gavin Howard >>>>>>> On Jun 9, 2013 9:48 AM, "Jürgen Herrmann" <[email protected]> wrote: >>>>>>> >>>>>>>> It would be nice to have a hotkey to hide the 3d cursor. It might >>> be a >>>>>>>> good idea to unhide the cursor when the user switches to another >>> edit >>>>>>> mode. >>>>>>>> >>>>>>>> When hidden the cursor should stay in place so it is not >>> accidentally >>>>>>>> moved to another position. An alternative would be to unhide the >>> cursor >>>>>>>> when it is moved (for example by clicking LMB in object mode). >>>>>>>> >>>>>>>> No matter how it is done it should be completely intuitive for all >>>>> users. >>>>>>>> >>>>>>>> /Jürgen >>>>>>>> >>>>>>>> Am 09.06.2013 um 17:29 schrieb Sean Olson <[email protected]>: >>>>>>>> >>>>>>>>> I am a big fan of the 3d cursor, but I frequently I do wish I >>> could >>>>>>> hide >>>>>>>> it >>>>>>>>> as it is just distracting at times when I don't need it. I would >>> love >>>>>>> to >>>>>>>>> be able to turn it on/off manually just as I can with the >>>>>>>>> transform/rotate/scale widgets. I do think this option should >>>>> probably >>>>>>>> be >>>>>>>>> on the bottom bar along with those widgets though, and not in the >>> much >>>>>>>>> harder to access properties panel. >>>>>>>>> >>>>>>>>> Additionally, we need to be careful with turning off the cursor in >>>>>>>> certain >>>>>>>>> modes. Currently in paint mode the 3d cursor is used in the clone >>>>>>> tool. >>>>>>>>> So to always turn it off would be a mistake. A clone tool in >>> sculpt >>>>>>> has >>>>>>>>> not been built, but it would be cool to have that functionality as >>>>>>> well, >>>>>>>>> which of course would use the 3d cursor. >>>>>>>>> >>>>>>>>> -Sean >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jun 9, 2013 at 8:54 AM, Dima Glibitsky < >>> [email protected]> >>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> I've made a poll >>>>>>> >>>>> >>> http://blenderartists.org/forum/showthread.php?295865-Hiding-3D-cursor-use-cases-%28poll%29 >>>>>>>>>> Most probably auto-hiding in some modes won't draw any >>> objections, >>>>>>>>>> though I'm curious what the results of the poll turn out to be. >>>>>>>>>> I'll try to make a patch that hides 3D cursor based in >>> Paint/Sculpt >>>>>>>>>> modes in the meantime :-) >>>>>>>>>> >>>>>>>>>> On Sun, Jun 9, 2013 at 3:44 PM, Ton Roosendaal <[email protected]> >>>>>>> wrote: >>>>>>>>>>> Hi, >>>>>>>>>>> >>>>>>>>>>> A lot of editing still depends on a 3d cursor to exist, hiding >>> it >>>>>>>>>> completely is not good feature, unless it bypasses every call >>> that >>>>>>> uses >>>>>>>> the >>>>>>>>>> 3d cursor. >>>>>>>>>>> >>>>>>>>>>> For us now, a useful hiding for 3d cursor is in special edit >>> modes >>>>>>> like >>>>>>>>>> paint or sculpt (assuming it is not used). >>>>>>>>>>> >>>>>>>>>>> -Ton- >>>>>>>>>>> >>>>>>>>>>> -------------------------------------------------------- >>>>>>>>>>> Ton Roosendaal - [email protected] - www.blender.org >>>>>>>>>>> Chairman Blender Foundation - Producer Blender Institute >>>>>>>>>>> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 9 Jun, 2013, at 14:18, Dima Glibitsky wrote: >>>>>>>>>>> >>>>>>>>>>>> Hi, thanks for the quick reply :) >>>>>>>>>>>> Perhaps the main question is, then, if there are any cases when >>>>>>> users >>>>>>>>>>>> want to hide the cursor in the Object mode. I'll try to ask >>> that on >>>>>>>>>>>> the BlenderArtists. >>>>>>>>>>>> I can imagine that some CAD-like addons might use the option to >>>>>>>>>>>> disable the default cursor to display something more advanced >>>>>>> instead >>>>>>>>>>>> (e.g. local coordinate axes/planes). In this case, non-coders >>> won't >>>>>>>>>>>> have to know about the existence of this setting. >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Jun 9, 2013 at 2:57 PM, Ton Roosendaal < >>> [email protected]> >>>>>>>> wrote: >>>>>>>>>>>>> Hi, >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Jonathan Williamson >>>>>> http://cgcookie.com >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> [email protected] >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
