Hi all, Some things concerning the actual publishing of Blender on Steam. I don't know if this is to soon to discuss, but I think some of the issues need to be tackled before Blender can appear on Steam.
Blender is available as 32-bit and 64-bit applications on various platforms. I assume Steam has functionality to auto-detect and downloading the correct Blender version for that. Using 64-bit versions on a 64-bit platform is preferred. The actual Publishing part of Blender onto the Steam store; I assume Valve is willing to assist in this matter? Would Valve just take the zip files from Blender.org after a new Blender has been released? Besides the software itself, Steam also requires some artwork assets: - Screen-shots: The Steam store page shows screenshots for the application. 6 Blender screenshots can be found here; http://www.blender.org/blenderorg/blender-foundation/press/ - Application banner/graphic in different sizes: These graphics show up on store pages, community pages and games library. I did some research but could not find any specific information about sizes and formats. I would assume these need to be prepared as well before Blender is put on Steam. Maybe JP could provide some details. People can check out the steam store to get a feeling how these images are used. Regards, Jan 'LOGAN' Albartus On 2013-08-28 10:00, Jan-Peter Ewert wrote: > Hi Ton, > > We are currently working on improving the ingestion process for various file > formats on our end, but that is indeed an entirely different topic. I don't > expect an import path for .blend files to happen anytime soon, since these > can do a lot more than what we will probably ever need. > > A more realistic goal would be to work on improved import and export paths > between Blender and game engine files, including solid support for character > rigging, weight maps, facial animation setups etc. Doing that within Blender > plugins and making these available both to the general Blender community at > Blender.org and via Steam seems to be the best way from my perspective to > gain momentum. > > I believe the right order should be to bring the current version of Blender > to Steam soon, with a few useful existing plugins included in the initial > download or as DLC, and to go from there in making people on Steam interested > in Blender. That's something that could happen within the next couple of > weeks within our regular release calendar. > > Best, Jan-Peter > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
