Hi all,

Some things concerning the actual publishing of Blender on Steam. I 
don't know if this is to soon to discuss, but I think some of the issues 
need to be tackled before Blender can appear on Steam.

Blender is available as 32-bit and 64-bit applications on various 
platforms. I assume Steam has functionality to auto-detect and 
downloading the correct Blender version for that. Using 64-bit versions 
on a 64-bit platform is preferred.

The actual Publishing part of Blender onto the Steam store; I assume 
Valve is willing to assist in this matter? Would Valve just take the zip 
files from Blender.org after a new Blender has been released?


Besides the software itself, Steam also requires some artwork assets:

- Screen-shots: The Steam store page shows screenshots for the 
application. 6 Blender screenshots can be found here;
http://www.blender.org/blenderorg/blender-foundation/press/

- Application banner/graphic in different sizes: These graphics show up 
on store pages, community pages and games library. I did some research 
but could not find any specific information about sizes and formats. I 
would assume these need to be prepared as well before Blender is put on 
Steam. Maybe JP could provide some details. People can check out the 
steam store to get a feeling how these images are used.

Regards,
Jan 'LOGAN' Albartus


On 2013-08-28 10:00, Jan-Peter Ewert wrote:
> Hi Ton,
>
> We are currently working on improving the ingestion process for various file 
> formats on our end, but that is indeed an entirely different topic. I don't 
> expect an import path for .blend files to happen anytime soon, since these 
> can do a lot more than what we will probably ever need.
>
> A more realistic goal would be to work on improved import and export paths 
> between Blender and game engine files, including solid support for character 
> rigging, weight maps, facial animation setups etc. Doing that within Blender 
> plugins and making these available both to the general Blender community at 
> Blender.org and via Steam seems to be the best way from my perspective to 
> gain momentum.
>
> I believe the right order should be to bring the current version of Blender 
> to Steam soon, with a few useful existing plugins included in the initial 
> download or as DLC, and to go from there in making people on Steam interested 
> in Blender. That's something that could happen within the next couple of 
> weeks within our regular release calendar.
>
> Best, Jan-Peter
>
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