Hi JP,

Jan Albartus is a regular in our main developer irc channel for ages, I trust 
him to be capable in the role of the liaison with the BF projects here.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 5 Sep, 2013, at 15:47, Jan-Peter Ewert wrote:

> Hi Jan, 
> 
> I have a few volunteers from the community who would be willing to maintain 
> the Steam store page and to supply the current version of Blender. If 
> possible, I would like to have someone with direct ties to the foundation do 
> it, simply because they probably know best e.g. what updates should be 
> shipping and what news about Blender are worth sharing on Steam as well. 
> 
> Doing this is not rocket science, the Steam backend now has a very simple and 
> approachable user interface for managing content and we can support 
> 32bit/64bit on Windows/Mac/Linux without DRM. 
> 
> No, there is not a lot to be done, we just got a little backlogged because of 
> Gamescom and the large number of new games we just allowed onto Steam at the 
> same time. 
> 
> Best, Jan 
> 
> 
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Jan Albartus
> Sent: Thursday, September 05, 2013 2:38 PM
> To: [email protected]
> Subject: Re: [Bf-committers] Steam-powered Blender
> 
> 
> Hi Jan-Peter
> 
> Is at this time known how and who is going to manage the Steam store page for 
> Blender? Will Valve (help to) handle this?
> 
> I like to help wherever possible. As mentioned in an earlier port, I'm not a 
> Blender developer but a Blender user.
> 
> I don't know what's happening behind the scenes, but some questions remain;
> 
> - Who is going to set up and manage the Steam store page?
> - Will Valve automatically download the latest releases of Blender?
> - Is there anything specific needed to be done before Blender will appear on 
> Steam?
> 
> The newsgroup discussion seems to go in all directions, also because many 
> people never used Steam or have experience with actual publishing of content 
> on Steam. Maybe some information about what already has been done to further 
> the release of Blender on Steam can help focus the discussion toward the 
> (future) technical issues like Blender addons and how in the future the 
> connection is made between Blender (addons) and the Steam Workshop.
> 
> Having Blender on Steam is in my opinion the first step toward getting the 
> (game developers) community involved in the next step; creating im- and 
> export addons.
> 
> Best regards,
> Jan 'LOGAN' Albartus
> 
> 
> On 2013-08-28 10:00, Jan-Peter Ewert wrote:
>> Hi Ton,
>> 
>> We are currently working on improving the ingestion process for various file 
>> formats on our end, but that is indeed an entirely different topic. I don't 
>> expect an import path for .blend files to happen anytime soon, since these 
>> can do a lot more than what we will probably ever need.
>> 
>> A more realistic goal would be to work on improved import and export paths 
>> between Blender and game engine files, including solid support for character 
>> rigging, weight maps, facial animation setups etc. Doing that within Blender 
>> plugins and making these available both to the general Blender community at 
>> Blender.org and via Steam seems to be the best way from my perspective to 
>> gain momentum.
>> 
>> I believe the right order should be to bring the current version of Blender 
>> to Steam soon, with a few useful existing plugins included in the initial 
>> download or as DLC, and to go from there in making people on Steam 
>> interested in Blender. That's something that could happen within the next 
>> couple of weeks within our regular release calendar.
>> 
>> Best, Jan-Peter
>> 
> 
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