Hi JP, Jan Albartus is a regular in our main developer irc channel for ages, I trust him to be capable in the role of the liaison with the BF projects here.
-Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 5 Sep, 2013, at 15:47, Jan-Peter Ewert wrote: > Hi Jan, > > I have a few volunteers from the community who would be willing to maintain > the Steam store page and to supply the current version of Blender. If > possible, I would like to have someone with direct ties to the foundation do > it, simply because they probably know best e.g. what updates should be > shipping and what news about Blender are worth sharing on Steam as well. > > Doing this is not rocket science, the Steam backend now has a very simple and > approachable user interface for managing content and we can support > 32bit/64bit on Windows/Mac/Linux without DRM. > > No, there is not a lot to be done, we just got a little backlogged because of > Gamescom and the large number of new games we just allowed onto Steam at the > same time. > > Best, Jan > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jan Albartus > Sent: Thursday, September 05, 2013 2:38 PM > To: [email protected] > Subject: Re: [Bf-committers] Steam-powered Blender > > > Hi Jan-Peter > > Is at this time known how and who is going to manage the Steam store page for > Blender? Will Valve (help to) handle this? > > I like to help wherever possible. As mentioned in an earlier port, I'm not a > Blender developer but a Blender user. > > I don't know what's happening behind the scenes, but some questions remain; > > - Who is going to set up and manage the Steam store page? > - Will Valve automatically download the latest releases of Blender? > - Is there anything specific needed to be done before Blender will appear on > Steam? > > The newsgroup discussion seems to go in all directions, also because many > people never used Steam or have experience with actual publishing of content > on Steam. Maybe some information about what already has been done to further > the release of Blender on Steam can help focus the discussion toward the > (future) technical issues like Blender addons and how in the future the > connection is made between Blender (addons) and the Steam Workshop. > > Having Blender on Steam is in my opinion the first step toward getting the > (game developers) community involved in the next step; creating im- and > export addons. > > Best regards, > Jan 'LOGAN' Albartus > > > On 2013-08-28 10:00, Jan-Peter Ewert wrote: >> Hi Ton, >> >> We are currently working on improving the ingestion process for various file >> formats on our end, but that is indeed an entirely different topic. I don't >> expect an import path for .blend files to happen anytime soon, since these >> can do a lot more than what we will probably ever need. >> >> A more realistic goal would be to work on improved import and export paths >> between Blender and game engine files, including solid support for character >> rigging, weight maps, facial animation setups etc. Doing that within Blender >> plugins and making these available both to the general Blender community at >> Blender.org and via Steam seems to be the best way from my perspective to >> gain momentum. >> >> I believe the right order should be to bring the current version of Blender >> to Steam soon, with a few useful existing plugins included in the initial >> download or as DLC, and to go from there in making people on Steam >> interested in Blender. That's something that could happen within the next >> couple of weeks within our regular release calendar. >> >> Best, Jan-Peter >> > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
