There's lots of help and guidance available once you're logged into https://partner.steamgames.com/.
I've used the partner site a lot and would be quite happy to handle it for Blender, if I'm trusted enough. :) On 28/08/2013 1:36, Jan Albartus wrote: > Hi all, > > Some things concerning the actual publishing of Blender on Steam. I > don't know if this is to soon to discuss, but I think some of the issues > need to be tackled before Blender can appear on Steam. > > Blender is available as 32-bit and 64-bit applications on various > platforms. I assume Steam has functionality to auto-detect and > downloading the correct Blender version for that. Using 64-bit versions > on a 64-bit platform is preferred. > > The actual Publishing part of Blender onto the Steam store; I assume > Valve is willing to assist in this matter? Would Valve just take the zip > files from Blender.org after a new Blender has been released? > > > Besides the software itself, Steam also requires some artwork assets: > > - Screen-shots: The Steam store page shows screenshots for the > application. 6 Blender screenshots can be found here; > http://www.blender.org/blenderorg/blender-foundation/press/ > > - Application banner/graphic in different sizes: These graphics show up > on store pages, community pages and games library. I did some research > but could not find any specific information about sizes and formats. I > would assume these need to be prepared as well before Blender is put on > Steam. Maybe JP could provide some details. People can check out the > steam store to get a feeling how these images are used. > > Regards, > Jan 'LOGAN' Albartus > > > On 2013-08-28 10:00, Jan-Peter Ewert wrote: >> Hi Ton, >> >> We are currently working on improving the ingestion process for various file >> formats on our end, but that is indeed an entirely different topic. I don't >> expect an import path for .blend files to happen anytime soon, since these >> can do a lot more than what we will probably ever need. >> >> A more realistic goal would be to work on improved import and export paths >> between Blender and game engine files, including solid support for character >> rigging, weight maps, facial animation setups etc. Doing that within Blender >> plugins and making these available both to the general Blender community at >> Blender.org and via Steam seems to be the best way from my perspective to >> gain momentum. >> >> I believe the right order should be to bring the current version of Blender >> to Steam soon, with a few useful existing plugins included in the initial >> download or as DLC, and to go from there in making people on Steam >> interested in Blender. That's something that could happen within the next >> couple of weeks within our regular release calendar. >> >> Best, Jan-Peter >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
