Hello, adding custom orientations is already supported and easily accessible, what benefit does being able to relocate the manipulator give ?
On 19 September 2013 22:47, Gert De Roost <[email protected]> wrote: > Hello, > > > I added a patch to the tracker that adds two new transform orientation > modes to the 3D viewport. > > The first, called "Set", will enable the user to reposition/rotate the > manipulator widget, without it having any effect on the geometry under it > (setting manipulator state). This can be done using the manipulator itself > or using Gkey/Rkey. It also fully supports X/Y/Z constraints and > CTRL-snapping. > > When the manipulator is set, the user should select the second new > transform orientation, called "Free", which will keep the manipulator in > its "Set" location/rotation but will then allow this manipulator to be used > to transform geometry. > > > With current Blender, freely setting the manipulator only works using 3D > cursor, which not allows to set rotation, neither supports X/Y/Z > constraining or versatile CTRL-snapping. > > I hope this will be considered and am open to discussion, > > Gert De Roost. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
