Hi Hadrien, Then you should really explain me how... As far as I know the "transform orientations" just serves to store the orientation and revert back to it later or use it on other elements. Having the option to locate and rotate the manipulator in *any* state (without affecting any geometry) you want during modeling with option to snap to vert/edge/face/surface is something totally different. If not clear I can always make a short video?
Gert. On Sat, Sep 21, 2013 at 12:21 AM, Hadrien Brissaud <[email protected]>wrote: > Hello, > > are you aware this exactly can be done through the "transform orientations" > panel in Properties sidebar ? > > > On 20 September 2013 13:04, Alberto Torres <[email protected]> wrote: > > > 2013/9/19 Hadrien Brissaud <[email protected]> > > > > > adding custom orientations is already supported and easily accessible > > > > > > Maybe is not so easily accessible if people keep coming with new > solutions. > > I suggest to have a key (with an equivalent and easy to discover GUI > > element) to add a transform and set it right away, and pressing the key > > again goes back to the previous setting. The key part can be easily done > > calling create_orientation(use=True) and delete_orientation(). On the GUI > > side, both usage and discoverability can be greatly improved. In the > > "transform orientation" drop-down box in the header I would add a "add > > custom" mode that basically calls create_orientation(use=True). > > > > > > DiThi > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
