Even when not mentioning lack of axis-constraining and snapping when using 3d cursor for this, theres the fact that 3d cursor only enables translating, and not rotating, of the manipulator...
On Sat, Sep 21, 2013 at 8:21 AM, Hadrien Brissaud <[email protected]>wrote: > My bad, with the current solution you indeed need geometry to base the > orientation on - sorry for any confusion. I can see the handyness of freely > translating the pivot point, too, but that's what the 3D cursor is supposed > to be used for. Vanilla 3D cursor is clunky, admittedly... > In Modo they use a combination of pivot point and orientation which they > call "action center" and this combo is stored as a preset. Could be > interesting to explore, although I think I like being able to set both > independently. > > Hadrien > > > On 21 September 2013 01:22, Gert De Roost <[email protected]> wrote: > > > Hi Hadrien, > > > > Then you should really explain me how... As far as I know the "transform > > orientations" just serves to store the orientation and revert back to it > > later or use it on other elements. > > Having the option to locate and rotate the manipulator in *any* state > > (without affecting any geometry) you want during modeling with option to > > snap to vert/edge/face/surface is something totally different. If not > > clear I can always make a short video? > > > > > > Gert. > > > > > > On Sat, Sep 21, 2013 at 12:21 AM, Hadrien Brissaud <[email protected] > > >wrote: > > > > > Hello, > > > > > > are you aware this exactly can be done through the "transform > > orientations" > > > panel in Properties sidebar ? > > > > > > > > > On 20 September 2013 13:04, Alberto Torres <[email protected]> > wrote: > > > > > > > 2013/9/19 Hadrien Brissaud <[email protected]> > > > > > > > > > adding custom orientations is already supported and easily > accessible > > > > > > > > > > > > Maybe is not so easily accessible if people keep coming with new > > > solutions. > > > > I suggest to have a key (with an equivalent and easy to discover GUI > > > > element) to add a transform and set it right away, and pressing the > key > > > > again goes back to the previous setting. The key part can be easily > > done > > > > calling create_orientation(use=True) and delete_orientation(). On the > > GUI > > > > side, both usage and discoverability can be greatly improved. In the > > > > "transform orientation" drop-down box in the header I would add a > "add > > > > custom" mode that basically calls create_orientation(use=True). > > > > > > > > > > > > DiThi > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > [email protected] > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
