Hi, I don't now much about Bullet so maybe some else can jump in an give better answer.
On Wed, Dec 11, 2013 at 4:02 PM, Jacob Merrill <[email protected]> wrote: > Hello, and thank you all for your amazing contributions, > > I have some questions, > > *Q1.p1*-Is there anyone working on integrating the newest builds of bullet? No one as far as I know. Have you tried to figure out if Bullet 3 supports all the features we need? As I understand from reading the readme.txt, it seems to only support a subset of collision shapes and constraints, and softbodies don't seem to be part of the API (although there is a demo). Maybe it's possible to adapt all that, but it would be good to figure that out before starting to integrate it. > *p2*-If not is there any documentation for what commands, links and > connections blender and the BGE use to interact with bullet, so I may try > and add support for bullet 3.x or even a custom bullet blend? For the game engine, Bullet integration seems to be in these files: source/gameengine/Converter/KX_SoftBodyDeformer.cpp source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp source/gameengine/Physics/Bullet/ I don't think there is any documentation about this integration specifically, you'll probably have to read the code and try to figure out how things fit together. > *Part 3- Is there a website devoted to learning C++ and C that is newb > friendly?* Probably there are quite a few, but I don't know which one is good, maybe someone else can give a recommendation. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
