Nice, I'll start on learning to make actuators and sensors and try and get something done for review, for a 6dof actuator etc. On Dec 11, 2013 9:06 AM, "Erwin Coumans" <[email protected]> wrote:
> Bullet 3.x is not ready for prime-time yet. > I am currently merging Bullet 2.x into Bullet 3.x and filling the gaps. I > will post here once that work is ready, some time in 2014. > > Thanks, > Erwin > > > > > On 11 December 2013 08:52, Brecht Van Lommel <[email protected] > >wrote: > > > Hi, > > > > I don't now much about Bullet so maybe some else can jump in an give > > better answer. > > > > On Wed, Dec 11, 2013 at 4:02 PM, Jacob Merrill > > <[email protected]> wrote: > > > Hello, and thank you all for your amazing contributions, > > > > > > I have some questions, > > > > > > *Q1.p1*-Is there anyone working on integrating the newest builds of > > bullet? > > > > No one as far as I know. > > > > Have you tried to figure out if Bullet 3 supports all the features we > > need? As I understand from reading the readme.txt, it seems to only > > support a subset of collision shapes and constraints, and softbodies > > don't seem to be part of the API (although there is a demo). Maybe > > it's possible to adapt all that, but it would be good to figure that > > out before starting to integrate it. > > > > > *p2*-If not is there any documentation for what commands, links and > > > connections blender and the BGE use to interact with bullet, so I may > try > > > and add support for bullet 3.x or even a custom bullet blend? > > > > For the game engine, Bullet integration seems to be in these files: > > source/gameengine/Converter/KX_SoftBodyDeformer.cpp > > source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp > > source/gameengine/Physics/Bullet/ > > > > I don't think there is any documentation about this integration > > specifically, you'll probably have to read the code and try to figure > > out how things fit together. > > > > > *Part 3- Is there a website devoted to learning C++ and C that is newb > > > friendly?* > > > > Probably there are quite a few, but I don't know which one is good, > > maybe someone else can give a recommendation. > > > > Brecht. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
